Subscription and rental of video and video games priced at$20 in 2004$49.20 in 2026

Subscription And Rental Of Video And Video Games Inflation Calculator

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Prices for Subscription And Rental Of Video And Video Games, 2004-2026 ($20)

According to the U.S. Bureau of Labor Statistics, prices for subscription and rental of video and video games are 146.01% higher in 2026 versus 2004 (a $29.20 difference in value).

Between 2004 and 2026:Subscription and rental of video and video games experienced an average inflation rate of 4.18% per year. This rate of change indicates significant inflation. In other words, subscription and rental of video and video games costing $20 in the year 2004 would cost $49.20 in 2026 for an equivalent purchase. Compared to the overall inflation rate of 2.50% during this same period, inflation for subscription and rental of video and video games was higher.

In the year 2004: Pricing changed by -1.06%, which is significantly below the average yearly change for subscription and rental of video and video games during the 2004-2026 time period. Compared to inflation for all items in 2004 (2.68%), inflation for subscription and rental of video and video games was much lower.

Price Inflation for Subscription and rental of video and video games since 1997

Consumer Price Index, U.S. Bureau of Labor Statistics
Years with the largest changes in pricing: 2026 (22.06%), 2025 (9.69%), and 2011 (8.90%).

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Buying power of $20.00 since 2004

Below are calculations of equivalent buying power for Subscription and rental of video and video games, over time, for $20 beginning in 2004. Each of the amounts below is equivalent in terms of what it could buy at the time:

YearUSD ValueInflation Rate
2004$20.00-1.06%
2005$20.150.75%
2006$20.923.84%
2007$21.462.55%
2008$22.645.52%
2009$23.383.28%
2010$23.540.67%
2011$25.638.90%
2012$27.527.38%
2013$27.14-1.41%
2014$27.08-0.21%
2015$28.013.44%
2016$28.732.57%
2017$29.392.30%
2018$30.252.93%
2019$31.273.35%
2020$31.701.38%
2021$32.331.98%
2022$34.175.70%
2023$36.035.43%
2024$36.752.00%
2025$40.319.69%
2026$49.2022.06%*

* Not final. See inflation summary for latest details.
** Extended periods of 0% inflation usually indicate incomplete underlying data. This can manifest as a sharp increase in inflation later on.


Raw Consumer Price Index data from U.S. Bureau of Labor Statistics for Subscription and rental of video and video games:

Year199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026
CPI100.00095.07595.31793.90092.13391.95887.02586.10086.74290.07592.37097.465100.662101.332110.348118.491116.822116.574120.582123.679126.528130.240134.609136.470139.177147.110155.098158.195173.527211.814

Adjust subscription and rental of video and video games prices for inflation

Start with the inflation rate formula:

CPI in 2026 / CPI in 2004* 2004 USD value = 2026 USD value

Then plug in historical CPI values from above. The CPI for Subscription and rental of video and video games was 86.100 in the year 2004 and 211.814 in 2026:

211.814 / 86.100* $20 = $49.20

Therefore, according to U.S. Bureau of Labor Statistics, $20 in 2004 has the same "purchasing power" as $49.20 in 2026 (in the CPI category of Subscription and rental of video and video games).


Source: U.S. Bureau of Labor Statistics began tracking the Consumer Price Index for Subscription and rental of video and video games in 1997. In addition to subscription and rental of video and video games, the index produces monthly data on changes in prices paid by urban consumers for a variety of goods and services.

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